4 ms·
I gave up on FPS games that use spray patterns. Makes no sense to aim at your feet to shoot an opponent after memorizing the spray pattern, or missing an oppon
by baxuz 4y ago
I gave up on FPS games that use spray patterns.
Makes no sense to aim at your feet to shoot an opponent after memorizing the spray pattern, or missing an opponent after shooting at them point blank for 3 seconds.
Reminds me of Morrowind:
https://www.youtube.com/watch?v=bNXYrAkUntU https://www.youtube.com/watch?v=bNXYrAkUntU
- opan 4y agoWhy not tap or burst instead of spraying then? "click heads", as they say.
- akhosravian 4y agoIt’s certainly unintuitive, but surely it isn’t necessary for video game mechanics to map directly onto real world actions to be interesting.
- lbotos 4y agoyou won't miss point blank unless you are moving :D source: my CS movement sucks
- potatoman22 4y agoThe way I see it, the other two options are to have random spray patterns or have every shot be perfectly accurate. Both of those seem worse than current spray patterns.
- Eji1700 4y agoReally it's a style thing. Arena shooters like Unreal have plenty of perfectly accurate weapons, but they have totally different mechanics to support that. Something like CS where the TTK is basically instant certainly can't have that, but at the same time I don't think it'd be "patterns" if it was done today. Changing something that fundamental at this point though would probably lose you the scene, as it's just "part of the game" at this point, and if you don't like it there's plenty of other options.
- vkou 4y agoApex has relatively low TTK, and uses spray patterns, because it's trying to be a competitive, modern, high-skill-ceiling shooter, where it's possible to waste a year of your life on memorizing and compensating for them.
- Night_Thastus 4y agoThe reason is because they want to remove randomness from the game, so player skill is the deciding factor in winning a fight. It's actually the exact opposite design from Morrowind, where it was inspired by the randomness of tabletop RPGs. So if the shots aren't randomly distributed in a cone, and aren't perfectly accurate, and aren't a fixed spray pattern...what exactly is left?
- MagicMoonlight 4y agoMake the gun move… but follow the gun with the reticle. So you still need to adjust for recoil but the bullets actually go where you are aiming
- Night_Thastus 4y agoGames have tried that before, it's extremely jarring to have your cursor/camera shake around without your input, and depending on how it's done it makes visibility suck.
- rejectfinite 4y agoBecause hitscan everything makes it too easy