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That's Weta being weird and being wed to their PRMan pipeline using PantaRay as a first-stage radiosity solution which is fed to PRMan as an infinite series of
by berkut 15y ago
That's Weta being weird and being wed to their PRMan pipeline using PantaRay as a first-stage radiosity solution which is fed to PRMan as an infinite series of lights. It works, but from what I hear it's limiting their pipeline quite a bit. But then, they're Weta so they're more than capable of writing their own stuff and they're good at what they do :)
ILM used to do something similar, but a lot of the big houses are moving from PRMan over to raytracers (specifically Arnold) with full GI support as it makes the overall pipeline and definitely artist look-dev a lot simpler and faster. PRMan 16 is also a very good raytracer now (it could previously do ray tracing through custom shaders).