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I’m not sure what you’re on about. Vulakn’s story is about translating DX12 calls to Vulkan. That’s how it works on Linux and Linux gaming is so amazing because
by gigatexal 4y ago
I’m not sure what you’re on about. Vulakn’s story is about translating DX12 calls to Vulkan. That’s how it works on Linux and Linux gaming is so amazing because of it. I see Vulkan as the replacement for OpenGL and am excited for its future.
MacOS is a joke for gaming. iOS though of course is all metal. If you wanna target that platform then that’s all you got. But translating or porting to other platforms DX12 on Windows Vulkan is the answer.