4 ms·
I think the design choice is key to the game, but for a different explanation. “Be liberal in what you accept” -> don’t reject a valid but obscure word as a gue
by sokoloff 4y ago
I think the design choice is key to the game, but for a different explanation. “Be liberal in what you accept” -> don’t reject a valid but obscure word as a guess, because people who know it’s a word will be rightly annoyed that the game is kneecapping their play.
- HPsquared 4y agoNYT's Spelling Bee game is an example of the opposite case. It's a little bit like Wordle (you're given a set of letters and need to make words), but it doesn't accept obscure words. So I'm constantly coming up with words that fit the letters nicely and get rejected. It drains away a lot of the enjoyment.
- xhkkffbf 4y agoI think the NYT's argument is that allowing obscure words drains excitement from those who don't know the word. They can't get a perfect score. So they have a choice of annoying you or annoying them and they chose to play to a broad base.
- cheesegradient 4y agoSquaredle [1] accepts many obscure words as bonus words that don’t count toward the canonical maximum word score but do serve as a tiebreaker for the leaderboard. [1] https://squaredle.app/ https://squaredle.app/