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Intel has been making GPUs since roughly 2002, 845 chipset series. (There were earlier ones, but I'm
by gfv 4y ago
Intel has been making GPUs since roughly 2002, 845 chipset series. (There were earlier ones, but I'm
- userbinator 4y agoIntel740, 1998.
- ChancyChance 4y agoI was on the team that wrote the DirectX 3 and 5 drivers for the 740 (I wrote the vxds in assembly using MASM 6.11). It wasn't a GPU in today's terms (huge parallel vector engines), it was just a basic 3d pipeline: triangle pipe (with Gouraud lighting, 1st version didn't even have phong/specular) followed by rasterizer, with a 2D engine. You sent it triangles with aRGB color, and it interpolated and rasterized them. Dat's it. Total dud compared to Voodoo 3DFx or ATI Rage3D. But when we integrated it into the 810 chipset it became the main reason why 3D gaming was held back for a decade: it was the top selling graphics engine but it sucked so every game dev had to design for the lowest common denominator. It was never intended to be good. But it sure did result in the promotion of a lot of engineers to principal. (raises hand)
- CountSessine 4y agoYou sent it triangles with aRGB color, and it interpolated and rasterized them. Dat's it. Total dud compared to Voodoo 3DFx or ATI Rage3D I don't get it - that was what all gfx chips were before shaders came along. That's not unlike how the PS2's GS chip worked too. Texturing and triangles was everything. What feature did the Voodoo have that the 740 didn't?
- ChancyChance 4y ago3dfx/ATI were faster.
- CountSessine 4y agoAh - I see. Yeah, raw performance was (and is) really an enabling feature with gfx chips.
- kjs3 4y agoIntel 82786, 1986
- oneplane 4y agoWasn't that mostly just PowerVR IP? Or was that mostly the SoC/Atom line.
- Narishma 4y agoThey only used PowerVR GPUs for a single Atom generation (I think it was the second).
- DeathArrow 4y agoThat's Apple who uses PowerVR IP.
- coldtea 4y agoYes, just not good ones