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> Metal isn’t cross platform and 3d is very much a cross platform technology. It isn't. Vulkan as an idea appeared a year after Metal was released. And even
by illiarian 4y ago
> Metal isn’t cross platform and 3d is very much a cross platform technology.
It isn't.
Vulkan as an idea appeared a year after Metal was released.
And even today:
- Windows first-party support is DirectX
- Xbox is DirectX
- Playstation is whatever Playstation uses
- Switch has nominal Vulkan support, but you're better off using their non-Vulkan SDKs
- MacOS and iOS are Metal
- Android support Vulkan. Some versions of it, depends on phone, version, and manufacturer.
- WebGL is browser-only... and on its way to be replaced by WebGPU
Yeah. Great cross-platform story
- gigatexal 4y agoI’m not sure what you’re on about. Vulakn’s story is about translating DX12 calls to Vulkan. That’s how it works on Linux and Linux gaming is so amazing because of it. I see Vulkan as the replacement for OpenGL and am excited for its future. MacOS is a joke for gaming. iOS though of course is all metal. If you wanna target that platform then that’s all you got. But translating or porting to other platforms DX12 on Windows Vulkan is the answer.