5 ms·
the processing may as well shift to the clouds. With the subscription fee, of course : )
by ffitch 4y ago
the processing may as well shift to the clouds. With the subscription fee, of course : )
- TylerE 4y agoUntil we break the speed of light, I’m very bearish on cloud gaming. It just feels so bad. You’ve got like 9 layers of latency between you and the screen.
- fooker 4y agoYou don’t have to break the speed of light, just have the ping below human perception. ~20ms is that threshold, but even 40ms latency is barely noticeable for single player games.
- TylerE 4y agoA wireless controller ALONE is already over 20ms, and that’s before you touch the network, actually doing with that input, wait for the display to redraw… At a 20ms total round trip, that only buys you about a 1500 mile radius, again completely ignoring all other latencies.
- enlyth 4y agoIt's quite noticeable actually, and it adds up, it's not just an extra 20ms. For casual gamers and turn based games maybe it could work, as a niche. For FPS, multiplayer, ARPG, and so on, it's a dealbreaker, anything over 100ms feels too sluggish. We should be happy we have so much autonomy with our own hardware, I don't want some big cloud company to be able to tell me what I can play and render, unless we want the "you will own nothing and be happy" meme to become reality.
- TylerE 4y agoI actually, in my testing, JRPG/other turn based games were amongst the worst because there is so much “management” (inventory, loot, gear, etc) and the extra lag really throws you off
- jimmySixDOF 4y agoOne possible definition of Edge Compute is GPU capacity at every last mile POP
- jlokier 4y agoI agree, though my last mile latency to the nearest POP is about 85ms. Still a bit on the high side for action games compared with playing locally.
- kijiki 4y ago85ms, holy crap, who is your ISP? On Sonic fiber internet in San Francisco, I get 1.5ms to the POP. It is only 4.5ms to my VM in Hurricane Electrics Fremont DC.