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I think Zink requires a fairly feature-complete Vulkan implementation. Starting with a basic OpenGL implementation is definitely the quicker route to having a w
by wtallis 4y ago
I think Zink requires a fairly feature-complete Vulkan implementation. Starting with a basic OpenGL implementation is definitely the quicker route to having a way to run and test some real applications.
- ThatPlayer 4y agoZink docs list a bunch of Vulkan extensions you need to support to be able to run Zink. The Raspberry Pi's v3dv Vulkan driver doesn't even support all the requirements, though it is only missing 1 extension. Alyssa also works on the drivers for ARM Mali GPUs, which currently don't even support Vulkan 1.0. https://docs.mesa3d.org/drivers/zink.html#opengl-2-1 https://docs.mesa3d.org/drivers/zink.html#opengl-2-1
- kitsunesoba 4y agoTo add to this, the faster route to something that runs was important because it was a goal of the devs to start dogfooding the distribution as soon as possible.