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It's a big part of the "comfort" rating that Oculus has in their store. Some games have a lot of movement (e.g. a table tennis simulator), but as long as the mo
by HPsquared 4y ago
It's a big part of the "comfort" rating that Oculus has in their store. Some games have a lot of movement (e.g. a table tennis simulator), but as long as the movement matches up there's minimal risk of motion sickness.
I even can't handle first person shooters where the camera moves around using a control stick (the sensation of movement is unpleasant). Some games solve this with a mode where you sort of "snap" from one position to another rather than "moving".