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Not sure the Roblox and Minecraft exclusions make sense. Maybe they used to in the past but they act as all other current forms of metaverses do, like VR Chat o
by waboremo 4y ago
Not sure the Roblox and Minecraft exclusions make sense. Maybe they used to in the past but they act as all other current forms of metaverses do, like VR Chat or Second Life or GTA Online.
The consideration of Steam and Xbox Online as a metaverse is one I'm not too fond of. It kind of messes the entire idea up as you're not really using 3D avatars to communicate with others in a way that sort of replicates reality. If Steam and Xbox get considered as metaverses, we're now suddenly calling Twitter and HN also metaverses which is a bit absurd when we have perfectly reasonable names for them.
Also while the current implementations of metaverses are quite limited and mostly game related, people are setting their sights on future goals. Mainly interoperability. Right now you can't go from Runescape to VR Chat in any seamless way, you lose your friends lists, items, accounts, expectations and standards, etc. There is some work being done here, for example Epic created EOS as a layer of interoperability between any games without the usual restrictions, however the project is still very much in early stages and acts as nothing more than a universal friends list/account for now.
- explaininjs 4y agoI was thinking more of TF2 when I brought up steam (I suppose my age is showing...). The momentary interaction is using TF2's models and game logic, but all the "metaverse" stuff is using Steam's logic (chat, inventory stores, trading, etc.)
- waboremo 4y agoThat I definitely agree with. I also think you're right here in regards to viewing Steam's Steamworks as a sort of abstraction layer or prerequisite for their metaverses to work. Without Steamworks, TF2/CSGO/L4D/etc become isolated experiences.