3 ms·
> The worst will be that when somebody, sometimes actually creates an actual immersive small-to-be-worn VR/AR glass - one that will be very much unlike the curr
by rpastuszak 4y ago
> The worst will be that when somebody, sometimes actually creates an actual immersive small-to-be-worn VR/AR glass - one that will be very much unlike the current generation of headsets - journalists along with these companies will trumpet "this was the idea we had, the product was there but before its time".
I had an AR startup in the "pre-Pokemon Go" times (2015). Explaining what we were doing and what AR was capable of became significantly harder after Niantic launched their second game (remember Ingress?).
The main reason was that the definition of AR changed from "augmenting reality" to "3d floaters". It was much easier to work with people who had no prior experience with AR as we didn't have to help them unlearn whatever marketing bullshit they read at the time. Now I think that sound is the most immersive AR platform.
Incidentally, we had a project called Metaverse as well. Let's say it was smaller in scope and much more "boring" though (boring is good, I like boring).