4 ms·
From a google search: Most Japanese don't perceive the rules a restricting them. They "follow the rule, think afterwards" mentality is deeply ingrained into Ja
by tough 4y ago
From a google search:
Most Japanese don't perceive the rules a restricting them. They "follow the rule, think afterwards" mentality is deeply ingrained into Japanese.
- bitwize 4y agoWhen Arin Hanson/Egoraptor released his Sequelitis Zelda rant eight... freakin'... years ago (God, I'm old, and so is the internet I loved): https://www.youtube.com/watch?v=XOC3vixnj_0 https://www.youtube.com/watch?v=XOC3vixnj_0 I thought: All the things he complains about in Ocarina of Time are things Japanese gamers would love. There's always only one path forward and it's always SUPER clear what you need to do. Back in those days, Western game companies preferred open world for RPGs and RPG-like games, and open world was one of the reasons for the "yoge kusoge" (Western game, shitty game) meme in Japan. Japanese players suffered from a "where do I go? what do I do?" problem in Western open world games that a more linear structure like in Ocarina helps to alleviate.
- jhanschoo 4y agoOn the contrary, aren't sparse websites actually a more regimented experience? You end up with information that's given to you as you follow a designer's flow rather than a more active and thoughtful user involvement in navigating a sige's resources.