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I could also add to that in Spider-Man they're not using parallax mapping for the interiors, it's a different technique that instead creates four quad surfaces
by shahar2k 4y ago
I could also add to that in Spider-Man they're not using parallax mapping for the interiors, it's a different technique that instead creates four quad surfaces inside the pixel shader I'm not sure however if the performance is cheaper or not, I'm a different kind of tech artist