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I think more accurately a normal map automatically scales with LOD. You only need as many fragment shaders as the pixels occupied on screen.
by ummonk 4y ago
I think more accurately a normal map automatically scales with LOD. You only need as many fragment shaders as the pixels occupied on screen.
- account42 4y agoNormal maps don't automatically scale with LOD as all as neither a nearest nor a bilinear filter produce correct results. See e.g. one of Valve's VR rendering presentations: https://media.steampowered.com/apps/valve/2015/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf#page=28 https://media.steampowered.com/apps/valve/2015/Alex_Vlachos_...