4 ms·
I'm a daily user of UE but not a game dev, so my perspective might be skewed, but nearly everything in UE targets high end dev (even the clunky parts, haha). Th
by dbrueck 4y ago
I'm a daily user of UE but not a game dev, so my perspective might be skewed, but nearly everything in UE targets high end dev (even the clunky parts, haha). The materials and rendering stuff are stellar, but also things like their asset pipeline and content workflows all have a "big project" vibe.
Sometimes the complexity of UE can be overwhelming. For example, if you're just trying to set up an AI-controlled actor to animate differently in some different states, you'll initially be frustrated by the gazillion bits of setup work you have to do. But in every case I've seen, that complexity exists to support the flexibility and richness needed by top of the line games.
Basically, for better and for worse, UE was written by and is used by people who have built, shipped, and supported AAA games.