4 ms·
Godot is the on-ramp. I.e. people use Godot to get started and "learn" gamedev. Many will stop there and not progress beyond Godot, but some will want more/la
by mattlondon 4y ago
Godot is the on-ramp.
I.e. people use Godot to get started and "learn" gamedev. Many will stop there and not progress beyond Godot, but some will want more/latest features or want to use a "proper" engine and so move onto Unreal.
The alternative starter-space is Unity, and that is more of a competitor for Unreal since there is a lot of starter materials and tutorials, and unity can make commercial quality stuff (three Unity games that come to mind are Two Point Hospital, the Outer Wilds, and Rust)
- gamblor956 4y agoAlso: Amplitude (the Endless Series, Humankind), mihoyou (Genshin Impact), Developer Digital (Fall Guys, ironically published by Epic Games), Paradox (Cities: Skyline), Kerbal Space Program.
- ThatPlayer 4y agoA lot of top indie games like Cuphead, Hollow Knight, and Neon White are all Unity too.
- benatkin 4y agoThat sounds promising for Godot.
- Worldblender 4y agoI heard of two Nintendo published games for their Nintendo Switch platform that utilize the Unity Engine (not marketed well, but can be found in the 'Intellectual Property Notices' section for each game): * Jump Rope Challenge (summer 2020, released as a digital only game on the Nintendo eShop originally planned to be limited release, but staying up indefinitely for now) * Fire Emblem Engage (January 2023, developed by Intelligent Systems, so considered more of a 2nd party game) One more example that is 3rd party published but Nintendo owns copyright on: * Cruis'n Blast (September 2021, a port of an arcade game developed by Raw Thrills, who both developed and published this port) One more example but using the Unreal Engine: * Yoshi's Crafted World (March 2019, developed by Good Feel) Despite the examples I listed, almost none of these games are ones developed by one of Nintendo's internal studios (Jump Rope Challenge being the exception, but it was never intended to be one of their big games), but instead are developed by another studio not fully controlled by Nintendo. For their big games developed by them, they still use their own bespoke, proprietary engines, which is likely a sign that Nintendo doesn't trust outside engines like Godot, Unity, and Unreal well enough to commit to using them for such games. Outside developers making games to be published by Nintendo apparently have more freedom to use their preferred engines, including the mentioned outside ones.
- selivanovp 4y agoOwlcat produces one of the best CRPG’s on the market today with Unity: Pathfinder games, and Rogue trader now.