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> Starting today, you can choose to use EGS to download the engine and keep it up to date with every release Curious the level at which they auto-patch and upd
by ncallaway 4y ago
> Starting today, you can choose to use EGS to download the engine and keep it up to date with every release
Curious the level at which they auto-patch and update the engine. Most games that I'm aware of are very sensitive to their engine version, and don't update major or minor versions completely freely.
- smolgumball 4y agoI wonder if they patch a base installation of some kind (think: a core project selector / launcher) and then individual projects contain a copy of the engine at time of creation?
- _manifold 4y agoWhile it will inevitable be larger in the future, Godot's current executable size is so small something like this could actually work. At the very least I would want something like Unity Hub which can manage both projects and engine/editor version installations. Being locked into whatever version of Godot Epic Store considers to be "current" sounds like a nightmare.
- sitzkrieg 4y agoyea a big selling point to me using godot is downloading the binary of the exact version im building with and stashing it away. i dont want even minor vers to be automatically applied and dont really see the gain here other than exposure
- pacifika 4y agoYup and Godot Flatpak upgraded straight to 4.0. Simple case of direct download fixed it. Godot doesn’t even need an installer.
- extrememacaroni 4y agoNo one's going to make anything serious with the auto-updating version from either Steam or Epic, it's just for advertising purposes.
- meh8881 4y agoPresuming it’s like Unreal, it merely flags that an update is available and lets you update if you want manually.