2 ms·
> people tend to view a mesh as something like the underlying concrete object, and the textures as a mere skin pasted onto the outside This is interesting to c
by mortenjorck 4y ago
> people tend to view a mesh as something like the underlying concrete object, and the textures as a mere skin pasted onto the outside
This is interesting to consider, as it never occurred to me that anyone would think otherwise.
I wonder if it's generational. Those who grew up with games whose triangle (or quad, in the case of a certain Sega system) budgets were constrained to the point of clearly distinct mesh faces probably have a different mental model from those for whom baked normals and LOD meshes have always been a continuum.