3 ms·
With normal maps are there issues with improper occlusion when viewing at an angle, or are the textures "smart" enough to avoid that?
by aidenn0 4y ago
With normal maps are there issues with improper occlusion when viewing at an angle, or are the textures "smart" enough to avoid that?
- Synaesthesia 4y agoWhen you view it from the side you can tell it’s still a flat polygon without depth, but mostly it’s a really convincing effect.