3 ms·
Shaders can compensate for a lot of geometry. The humans in Doom 3 look like formless mudmen on the lowest graphic settings, but with all the intended shaders a
by bitwize 4y ago
Shaders can compensate for a lot of geometry. The humans in Doom 3 look like formless mudmen on the lowest graphic settings, but with all the intended shaders applied, detail emerges.