4 ms·
I'm referring to a discrete SDF, where you have a 2D/3D grid storing distance samples, e.g. font textures, or mesh distance field textures [0]. You can use a tr
by Jasper_ 4y ago
I'm referring to a discrete SDF, where you have a 2D/3D grid storing distance samples, e.g. font textures, or mesh distance field textures [0]. You can use a tree of textures to get adaptive sampling, but a single texture gives you a fixed resolution grid.
[0] See the "Quality" section here: https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/MeshDistanceFields/ https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/Ligh...
- carterschonwald 4y agoGotcha. Nyquist and friends strike again!