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> Hell, I have a couple models I render in my game which take their geometry entirely from textures and don't use traditional model vertices I've briefly look
by Buttons840 4y ago
> Hell, I have a couple models I render in my game which take their geometry entirely from textures and don't use traditional model vertices
I've briefly looked at rendering API, newer ones like Vulkan or WGPU. I got the impression that ultimately there is only data and shaders. Is there any truth to this? Of course, you want your data to be useful to the parallel calculations done by shaders.
- klodolph 4y agoI’m not exactly sure what you’re getting at here, but “only data and shaders” is not correct. We still have big fixed-function chunks like perspective divide, clipping, rasterization, depth test, etc. The pipeline is very flexible and programmable, but games aren’t using GPGPU approaches to render the game (although they might use GPGPU approaches for certain tasks).