4 ms·
You can even automatically generate the optimal UV allocation by balancing resulution-to-area distortion against polygon edge distortion and optimizing with a c
by fxtentacle 4y ago
You can even automatically generate the optimal UV allocation by balancing resulution-to-area distortion against polygon edge distortion and optimizing with a constrained least-squares solver.
- LolWolf 4y agoAnd, lucky for everyone involved, we can solve huge constrained least squares problems in less than milliseconds on modern machines !
- Arrath 4y agoI'm half convinced you pulled this line from a ST:TNG script.
- justinator 4y agoAll that's needed is for Data to say, "Captain, I've figured a way out:"
- xg15 4y agoEnsign Crusher might have a point here!
- fxtentacle 4y agoNo, I actually implemented it in C++ roughly 8 years ago.