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Some extra notes: > project issued their first progress report with getting dozens of ActionScript 2 based games working Dozens of _previously-broken_ games w
by adrian17 4y ago
Some extra notes:
> project issued their first progress report with getting dozens of ActionScript 2 based games working
Dozens of _previously-broken_ games working. We had a majority of (single-player) AS2 games working for years now, with only several major missing features plaguing the remaining games. The biggest one of them (a very unintuitive way variables magically bind to "DOM" objects) was implemented very recently, hence the announcement.
As for AS3, you could say the interpreter support has finally reached the turning point. It took 2 years from the first AS3-related commit to the first simplest game to "kinda-sorta work", and within the next couple of months up to now, so many games started to work that we stopped being able to count them. So yeah, we're very optimistic here :)
EDIT: oh, also major shoutout to https://github.com/jindrapetrik/jpexs-decompiler https://github.com/jindrapetrik/jpexs-decompiler which is effectively a full-blown low-level IDE for decompiling, debugging, analysing and manipulating (or even hand-crafting from scratch) SWFs. Without actually seeing all the ways the games abused Flash interpreter, it'd be borderline impossible to figure out Flash Player's various quirks. Further, it lets contributors create test SWFs without having to own old versions of Flash IDE.
- orra 4y ago> As for AS3, you could say the interpreter support has finally reached the turning point That's very exciting! Ruffle obviously isn't the first open source project to attempt a Flash player: there's Gnash, swfdec, Lightspark, and Shumway. All of these other projects were useful, but reached a local maxima, or stagnated, due to the sheer size of the task.
- musicale 4y agoI hope this moves us closer to a highly compatible memory-safe and freely available Flash implementation. It seems that so much creative output was lost in the Flash apocalypse. Flash/.swf (like HyperCard and some other cool-but-dead tech) seemed to hit a sweet spot that enabled many people to do cool things and share them, and I don't think anything (such as Roblox, Godot, etc. mentioned below) has adequately replaced it.