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This is how linden labs used to represent user-created models in Second Life! you could just upload a .jpeg of your model geometry. Not sure if that happened in
by gcr 4y ago
This is how linden labs used to represent user-created models in Second Life! you could just upload a .jpeg of your model geometry. Not sure if that happened in the vertex shader - probably not - but a similar idea
- grishka 4y agoA jpeg? Of geometry? Compression artifacts must look funny in the rendered result. I want to see it.