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> more detail with less processing power Unarguably it's also more processing power than its predecessor which appeared to be untextured. Far more FLOPs are e
by h0l0cube 4y ago
> more detail with less processing power
Unarguably it's also more processing power than its predecessor which appeared to be untextured. Far more FLOPs are executed at the fragment level than at the vertex level, and that will vary with how much the model takes up on the screen. But more bang for buck than geometry alone? Can't disagree with that.