5 ms·
> It would reduce the number of draw calls That hasn't been true for many years. > as you'd use more vram when using textures For the equivalent amount of de
by codeflo 4y ago
> It would reduce the number of draw calls
That hasn't been true for many years.
> as you'd use more vram when using textures
For the equivalent amount of detail, not really. Vertices are expensive, normal maps are encoded very compactly.
- masklinn 4y ago> That hasn't been true for many years. This is a game from 2007, 16 years ago (and its development would have started in 2005), so that it has not been true for many years is not a useful assertion even if true. Or worse, it confirms that it used to be an issue, and thus may well have affected a game created “many years ago”.