3 ms·
> 2. Grow frustrated with duck typing FWIW GDScript has had optional/gradual typing since Godot 3.1[1] with significant improvements implemented for Godot 4.0[
by follower 4y ago
> 2. Grow frustrated with duck typing
FWIW GDScript has had optional/gradual typing since Godot 3.1[1] with significant improvements implemented for Godot 4.0[2].
Also, I've seen a non-zero number of people who were used to C# comment that to their surprise they actually liked using GDScript. :)
So, you know, maybe it's C# that will be the onboarding path for GDScript developers instead. :D
[1] <https://godotengine.org/article/optional-typing-gdscript/ https://godotengine.org/article/optional-typing-gdscript/>
[2] <https://godotengine.org/article/gdscript-progress-report-feature-complete-40/ https://godotengine.org/article/gdscript-progress-report-fea...>