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>> Has anyone here ever tried drawing hands? Yeah. Unfortunately the only way I found to do it convincingly and reliably was the manga way: draw a pentagonal s
by YeGoblynQueenne 4y ago
>> Has anyone here ever tried drawing hands?
Yeah. Unfortunately the only way I found to do it convincingly and reliably was the manga way: draw a pentagonal shape for the "wireframe" of the palm, then draw five lines for the wireframes of the fingers (pose them as you need and make sure to place the thumb on the side of the palm, please), then flesh them out. Try not to make them look like sausages (i.e. draw them tapering towards the ends). Draw nails if you really must. I like to draw little lines on the knuckles and inside the palm a little "Y" shape.
That fudges a lot of complexity, but I was only interested in cartoon-like hands, more expressive and evocative, than anatomically correct. So, you know. Manga hands.
(like Jazz hands, but with bigger eyes).
It gets more complicated if you want the hands to be doing stuff. For some reason, one of my favourite themes was someone tapping furiously at a keyboard. Go figure.
I also did some classical animation like StrictDabbler below but I never had to draw any hands, let alone animate them. That would take special training I reckon, you need technique to do that, you can't just intuit it or it'll look horrible.
I don't know what all this has to do with image generators though. They do not crate images like we do. I don't understand why they 're not good with hands, to be honest.
I guess the human form is much more ah, surprising and irregular, than we realise. I think, to an alien, we'd look pretty freaky just like we imagine cephalopod-like aliens to be. "AAAAH what are those tendril-like appendages sticking out of them?!!"
Anyway, for me the hardest part of all was perspective. Now that is some tough shit. But that, too, you can learn, if you're shown the right technique. Allegedly.