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Usually, console development comes with heavy NDAs, which makes it really hard to do any sort of FOSS development for such targets. Bit sad. It's like you have
by capableweb 4y ago
Usually, console development comes with heavy NDAs, which makes it really hard to do any sort of FOSS development for such targets. Bit sad. It's like you have to write a game successful on PC before you could reach out to Sony/Microsoft/Nintendo and then get access to a SDK. And whatever integration code you write, you cannot publish for others.
- jsheard 4y agoThe trouble with Sony (if what I've heard down the grapevine is accurate) is that even if you privately fork Rust and roll your own integration without breaking the terms of the NDA, or acquire such a fork from someone else who is also under NDA, they still won't let you ship with it.