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FWIW: So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills inclu
by KineticLensman 4y ago
FWIW: So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills including lighting virtual environments. As a hobbyist photographer I could see some useful analogies from lighting studios and other scenes
So I pivoted, and eventually made money, not from selling a game, but from developing tutorials about digital lighting. I was also able to contribute to a project at work that was making a product based on a commercial games engine, not by actually coding it, but by helping to better estimate the costs of the asset generation required.
Coding Unity object scripts in C# also got me back into programming, and I went on to successfully build a self-hosting lisp interpreter following the Make a Lisp guidelines [0].
[0] https://github.com/kanaka/mal/blob/master/process/guide.md https://github.com/kanaka/mal/blob/master/process/guide.md
- gbudee 4y agoCould you link me to your tutorial? I'd like to improve the lighting in my game and I'm quite excited to have seen your comment!
- KineticLensman 4y agoThanks for being so interested! However the tutorial is actually specific to the Daz Studio system from Daz 3D, and the Iray render engine, and isn't free [0]. I'm in the process of doing a similar thing using more open source tools and released through a more accessible channel but realistically that will takes ages. [0] https://www.daz3d.com/killer-lighting--lighting-for-photorealistic-renders-bundle https://www.daz3d.com/killer-lighting--lighting-for-photorea...