4 ms·
You don't need it to be fair, you need it to be fun. Most video games play with randomness so that the distribution serves the gameplay, sometimes bypassing com
by BiteCode_dev 4y ago
You don't need it to be fair, you need it to be fun. Most video games play with randomness so that the distribution serves the gameplay, sometimes bypassing completely the RNG to balance frustration/satisfaction.
GPT can learn do to that: not providing true randomness, but the illusion of it to serve the game.
- pessimizer 4y agoPlayers will detect drama being injected into their randomness (unless it is very gently and rarely done), and over time they will start to be able to predict dice rolls [edit: or even learn to shape their responses to trick the model into generating the rolls they want.] That will ruin the game.
- BiteCode_dev 4y agoXcom 2 make hits more likely the more you miss because fair proba was frustrating the players when they missed a shot with 95% of success. So I'm not sure you are right.
- Jensson 4y agoA 95% shot will never miss in Xcom 2 unless you play on harder difficulties. It multiplies hit chance by 1.1 so 91% is 100%.
- deleted 4y ago[deleted]
- pessimizer 4y agoSo that's not removing randomness, it's just grade inflation. I suppose it's also secret range narrowing, since an 3% improvement from 92% to 95% is actually no improvement at all at 1.1 * (random) capped at 100%.