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I've recently started DMing, and my biggest surprise when I looked into this is just how poor the general tooling was when I looked for it. I found the user ex
by xnorswap 4y ago
I've recently started DMing, and my biggest surprise when I looked into this is just how poor the general tooling was when I looked for it.
I found the user experience of Roll 20 horrible. I fumbled my way around the interface, eventually sort-of getting some maps going but the scene "transitions" were me just deleting the previous tiles because I couldn't work out how to set out proper scenes.
A lot of the other tools were random "download this .jar" applications which didn't run well at all.
I was fully prepared to throw £20 at a good solution for designing a few maps I could then easily put into roll20 to coordinate a session or print out for offline sessions.
But while there were a few good open sets of raw tilesets, the actual tools for putting together tilesets into dungeons seemed completely missing.
For such an established market I expected to be inundated with mature tooling, but even the official stuff like "d&d beyond" is only just coming together and still mostly lacks the tools for actually running a session.
- stavros 4y agoOur group uses TaleSpire and the DMs have mostly been happy with it.
- ipsi 4y agoI think a lot of HN readers would find Foundry VTT to be a good choice - one-off fee, self-hostable, very, very extensible. I think it's worth pointing out that VTTs (Foundry, Roll20, Fantasy Grounds, etc) don't tend to be good at actual map-making, since the program design and the target users are pretty different, and you're better off with other tools for that. Some of them export into a format that's easily importable into your VTT of choice, complete with walls and such, which helps getting started.
- sshagent 4y agofoundry is glorious. Dungeondraft is an excellent companion for quickly creating dungeons and exporting to foundry.