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I feel that list articles don't meet the standard for a good HN submission. In the interest of discussing tabletop map tools, one that isn't mentioned which is
by hresvelgr 4y ago
I feel that list articles don't meet the standard for a good HN submission.
In the interest of discussing tabletop map tools, one that isn't mentioned which is frankly amazing is: TaleSpire[1]. The quality of their asset packs for building maps is fantastic and you can actually play with friends using it.
[1] https://talespire.com/ https://talespire.com/
- intelVISA 4y agoDoes it have automation or is it more of a model viewer? Looks like the devs clocked out after hitting EA.
- hresvelgr 4y ago> Does it have automation or is it more of a model viewer? It has automation as far as it can in terms of being agnostic to other systems outside of D&D5E. It's pretty useful but if you want full automation Foundry VTT might be better suited. > Looks like the devs clocked out after hitting EA. Could not be further from the truth. They have been churning out features and content consistently since EA. Their dev blog is filled to the brim with updates.
- xnorswap 4y agoI wish they had a system where the DM could buy up to N seats and a free "player only" client for connecting in. Requiring the players to make that kind of upfront investment can put people off from engaging at all.
- vhodges 4y agoNot a mapmaker but Foundry VTT is a onetime purchase of 50USD (and a pretty flexible license at that) that is free to players. You do have to self host (LAN is easy of course) or pay a hosting partner a monthly fee on top of the license cost. We've done a bit of experimenting with Tailscale sharing and seemed to work okay (but does require a bit of technical skill). Tailscale funnels would probably also work and be easier for players. ngrok would be an option as well or a vps.
- drak0n1c 4y agoRunning Foundry on a $20-40/yr KVM VPS from LowEndBox seems to be the best balance between cost and convenience. Performance seems fine.
- vhodges 4y agook thanks. I have an under utilized box at Linode and think I could run it fairly inexpensively on Fly (since I would only run the server during prep and game time). There's a docker file out there so it should be pretty easy to bring up. Fly's current woes are giving me a bit of pause though.
- thenipper 4y agoYou could run it locally for prep and just put the data on fly for when you run it. It takes almost no cpu on the backend. I just throw it on a baby vps I use for random stuff