3 ms·
While I'm not terribly familiar with the subject myself: Note that figure 2 in TFA calls out Astrid's character model as consisting of "1.67GB of geometry and 1
by Arrath 4y ago
While I'm not terribly familiar with the subject myself: Note that figure 2 in TFA calls out Astrid's character model as consisting of "1.67GB of geometry and 11.1GB of textures". That's stupidly massive compared to asset sizes for e.g. video game character models and texturing, and would probably choke a commercial real-time engine all on its own.