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Can you elaborate on what's not good about eevee/cycles shaders? By proper integration do you imagine it will use Blender's node shader system or a different sy
by boppo1 4y ago
Can you elaborate on what's not good about eevee/cycles shaders? By proper integration do you imagine it will use Blender's node shader system or a different system?
I'm not being combative, I'm in the process of learning enough of Blender's code to be able to contribute.
- ur-whale 4y agoI could write a book about this, but to make it short, what most users of a 3D system like Blender want when they get to the shading/rendering part of their work is to simply: - pick an object in the scene - pick a pre-made rich and complicated shader (wood, glass, tar, etc...) from a huge library of shaders expressed in a standard form (as in: that will work with whichever render, be it cycles, luxrender, moonray, etc...) - drop it to the object without having to screw around for hours with texture scaling, rotation, uvs - rinse and repeat until all objects in the scene are shaded Very few people have the skills/knowledge and patience to put their own shaders together themselves by assembling basic nodes into a large and complicated shader tree. There has been some (feeble) attempts to build standard libraries of Shaders around Blender: https://github.com/LuxCoreRender/LoL https://github.com/LuxCoreRender/LoL https://www.youtube.com/watch?v=mCShkpW1c2w https://www.youtube.com/watch?v=mCShkpW1c2w These are: - hard to use - not always free - not standard and portable across renders In practice, assigning materials to a large scene in Blender is still a giant, time-consuming PITA.
- _flux 4y agoI've used Blender only a little, but surely you're aware of the Asset Browser introduced in the 3.0? They seem easy enough to use, but of course they'd need to be high-quality to work similarly with all renderers. Granted I don't actually know where to find such libraries except for the small free asset bundles at https://www.blender.org/download/demo-files/#assets https://www.blender.org/download/demo-files/#assets or perhaps by paying Blender organization for them, so maybe this doesn't really address your core point :).