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Yup. The state of the art for real-time rendering just isn't there yet for hero work. Even ILM's custom Helios renderer is only used for environments and enviro
by packetslave 4y ago
Yup. The state of the art for real-time rendering just isn't there yet for hero work. Even ILM's custom Helios renderer is only used for environments and environment-based lighting, as far as I've read. Assets, fx shots, and characters are still rendered offline.
Even with real-time rendering for environments, I'm sure there's plenty of post-processing "Nuke magic" to make it camera-ready. It's not like they're shooting UE straight to "film".
I have seen reports of Unreal Engine being used quite successfully for pre-viz, shot planning, animatics, etc., though.