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GPT4: This code is an implementation of the Fast Inverse Square Root algorithm, which is a method for approximating the inverse square root of a given floating
by SanderNL 4y ago
GPT4:
This code is an implementation of the Fast Inverse Square Root algorithm, which is a method for approximating the inverse square root of a given floating-point number, 1/sqrt(x). This method is well-known for its use in the 3D computer graphics of the video game Quake III Arena, developed by id Software in 1999.
Btw: I don’t quite get the need for these frontends. I literally input this to gpt: “ Wxplain this code:” (Yes, with typo)
- onion2k 4y agoI don’t quite get the need for these frontends. You need your own OpenAI API key to use GPT directly. There's some value in not managing that yourself.
- meandmycode 4y agoAgree, there's truly very little value add here.
- CamperBob2 4y agoYeah, you could just run rsync and spin up a CA...
- LeanderK 4y agosuper cool. Past ML progress told us that for most problems for which we manages to get sort-of okay performance, we saw a dramatic subsequent increase in accuracy. The moment we have some idea how to solve it, we usually have quite a few paths forward to increase accuracy. I bet that understanding code will be similar as soon as we focus on it. It's an interesting problem. So far our models are not really coding, which would involve actually running stuff. EDIT: but GPT4, GPT5 and GPT6 will still get stuff wrong. But so do humans. I don't think the existence of errors is a problem, we just have to get accurate enough to get useful.