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True, I agree with your points. The problem with mobile as an "innovation" platform is that it's heavily slanted towards the top. I would argue that over 50% of
by davidtyleryork 15y ago
True, I agree with your points. The problem with mobile as an "innovation" platform is that it's heavily slanted towards the top. I would argue that over 50% of the app downloads come from the Top 50 list. It's really hard to break that without a substantial paid ad campaign
- walru 15y agoI agree with your statement whole heartily, and have a some experience in the field to back those comments as well. Even with the weighted nature of the App Store there are still a good number of new concepts making it through to the top each year. However the visibility issue is, over and above even piracy, is the main problem. I think Apple does a decent job of giving apps a chance through their 'features' program. A consistent group of individuals go there to consume new wares each and every week. From here word of mouth can rise a good game/concept to the top very quickly. (I wanted to mention Tiny Wings, even that was a derivative of a flash game before it.) I would like to Apple develop the program further. Something more along the lines of a magazine, with humanistic features on what goes on behind the scenes. I know there are third party sites out there that do their best to cover what's going on. Only a very limited number of people visit these sites, when as compared to the whole of the community/market. These are the problems of a new platform, and a new medium. Right now more games miss their potential audience than hit, but some day that won't be the case. I hope to still be making games then.