3 ms·
The line between innovation and duplication is when someone outright copies every aspect of your game, like Zynga did with Dream Heights.
by thegarside 15y ago
The line between innovation and duplication is when someone outright copies every aspect of your game, like Zynga did with Dream Heights.
- rexf 15y agoNearly every game has many derivative elements, but the problem is that Zynga's M.O. is to blatantly reproduce games. The other issue is that Zynga's "games" are more cow clicker monetization vehicles than entertaining games. "I don't fucking want innovation," the ex-employee recalls Pincus saying. "You're not smarter than your competitor. Just copy what they do and do it until you get their numbers." http://www.sfweekly.com/2010-09-08/news/farmvillains/?repost http://www.sfweekly.com/2010-09-08/news/farmvillains/?repost