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> Lets say a mount in WoW, then you could trade said token as part of a secondary market. This use-case always broke down for me when I realized you inherently
by drusepth 4y ago
> Lets say a mount in WoW, then you could trade said token as part of a secondary market.
This use-case always broke down for me when I realized you inherently can't have a secondary market when you still rely on the first market (the owners/operators of WoW) to maintain the integration(s) with token<->game.
If I sell an owned mount token to a friend but the ownership of that mount doesn't actually transfer in-game, the entire system breaks down. Ergo, the livelihood of any secondary market relies entirely on Blizzard maintaining whatever in-game functionality uses the tokens, rather than solidifying a promise of any real decentralized ownership.
- burnished 4y agoCorrect, in this case Blizzard would have to release a mount NFT whose ownership their code checked. There must be a first party NFT market for the second party one to make sense. The system as described doesnt 'break down' if that transfer doesnt relay to in game, it never launched whatsoever. I dont know what would be in it for developers to tie into such a system - unregulated video game markets are notorious for the scams they breed (don't believe me? Meet me in Thais depot for some fast hands), so ceding control so that a secondary market can spring up sounds.. counterproductive.