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> Collaboration and feedback can be extremely helpful for creative endeavors. Successful writers have editors, successful musicians have producers, successful d
by hitpointdrew 4y ago
> Collaboration and feedback can be extremely helpful for creative endeavors. Successful writers have editors, successful musicians have producers, successful directors have EPs
Fair enough, sometimes art is collaborative, but even in your example it's collaborative with a very small group of experts, who also have skin the game. It isn't collaborative with 80 different arm-chair musicians, or 100's of arm-chair writers. Seth McFarlane doesn't give a rats ass what YOU think would be funny in family guy, nor should he. Taylor Swift isn't soliciting her fans if they think a key change in a song is a good idea.
So why in video game dev is it expected that the devs have public discords where anyone can jump and and spout off anything, and that they pay attention to, and incorporate, every suggestion from some random steam comment?
- meheleventyone 4y agoMost game devs like to interact with their audience and contrary to your opinion don’t pay attention to or incorporate every suggestion that comes along. Most player feedback is terrible! Even good feedback has to go through a process of picking it apart and trying to understand the root of what the player is saying or suggesting. From an artistic point of view feedback from players is essential because games are based around an interactive dialog with the player. As a sculptor you can see the end result. As a game dev you can’t see how other people will play your game and it’s incredibly eye opening when you do.