4 ms·
Maybe you are right. I'm not an artistic kind of person. I'm more of the technical implementor kind. My goal with the current game, is to learn stuff and implem
by xeonax 4y ago
Maybe you are right. I'm not an artistic kind of person. I'm more of the technical implementor kind. My goal with the current game, is to learn stuff and implement all the systems that go into making it great. And then finally publish it. I'm currently on track to achieving all my goals. I have certain ideas w.r.t. to the game that I won't deviate from.
But I don't know everything. I'm not even a pro player at my own game. This is where the player feedback comes into the picture. I'm not trying to make my game from a very unique idea. But it's a mish mash of ideas I got from other games. I take feedback to know that I'm not doing something offensive/player denigrating accidentally.
I got few good ideas from my players which I included. Many ideas I have straight away denied to be included, because it didn't fit into my vision for the game/or I lacked the skills/efforts to give it justice.
I'm making a game, to scratch my itch of building something. Something that makes me happy, when people play the game and really like it. People keep coming back to give it a try. Sometimes even after weeks. Its nice to hear their feedback. It's nice to discover that people have been talking about your game in your absence, where you are not the first one to introduce the game.
I don't get actual users appreciation/feedback at my day job. No one says there they liked the attention to detail that was given there.
This is why I'm making the game.