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> Audio is hard. Your ears are weird. Basically this. In the interest of disclosure, for my senior project in college (a full-year capstone project), I was on
by fatnoah 4y ago
> Audio is hard. Your ears are weird.
Basically this.
In the interest of disclosure, for my senior project in college (a full-year capstone project), I was on a team of students that built an analysis rig for a company that made club/venue/stadium sized speakers. Our rig reduced analysis time from 3 days to about an hour or so. However, that was just one piece of the puzzle, as the "room" also had a massive impact on sound.
That company's "demo room" was amazing. It was the first floor of an old mill building with speakers on one end of the room, and furniture at the other. At least 100-200ft if distance. It was acoustically treated, but not overmuch since one of the goals was to demonstrate the room adjustment capability. Several 5000W amps powered the whole thing, and the audio quality was amazing. It felt and sounded like listening to headphones at a moderately high volume, but when you tried to speak to the person next to you, you could barely hear your own voice.
- jdc0589 4y agoVery cool. room correction actually has seen lots of improvement in the past decade luckily. A lot more AV receivers come with a mic and calibration process now. I'm not sure what the story for all the sonos/whatever stuff is like, but I imagine there's something. Thats not a cure-all, but its something. 15 years ago that was only for the nerdiest of the audiophile nerds, and its available to any moderately enthusiastic consumer now.