3 ms·
There's two technologies that help a lot, both strange: https://www.purdue.edu/newsroom/releases/2015/Q1/virtual-nose-may-reduce-simulator-sickness-in-video-ga
by tolstoshev 4y ago
There's two technologies that help a lot, both strange:
https://www.purdue.edu/newsroom/releases/2015/Q1/virtual-nose-may-reduce-simulator-sickness-in-video-games.html https://www.purdue.edu/newsroom/releases/2015/Q1/virtual-nos...
https://www.vmocion.com/technology.html https://www.vmocion.com/technology.html
- giobox 4y agoThanks for the links. If something like that 2nd link actually works and can stimulate the inner ear to remove the problem entirely, that would be an incredible solution and easy to build into a headset band.
- el_don_almighty 4y agoseasickness... I want this research applied to seasick sailors. Imagine if you could simply put on a headset and it provided cues to your inner ear and brain that helped more quickly adapt life at sea This would be awesome