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you could probably get your main systems made so that designers can go on top of them with free assets / stable diffusion then get an artist after you have all
by Madmallard 4y ago
you could probably get your main systems made so that designers can go on top of them with free assets / stable diffusion then get an artist after you have all that
- dimgl 4y agoI was using free and paid assets to make the game. I think part of it is that the game I was making just wasn't very fun. For my next game I'm focusing on making the game fun first before worrying about the assets. I may continue on the action RPG, but idk. So much of making a game is the actual graphics, and even some features in games are graphical features, so I'm unsure where to go from here.
- Madmallard 4y agoThe assets that make the aesthetic yeah probably a majority of the work unless your game is very mechanics heavy