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I was a building an action RPG for six months. I made a ton of progress. Then I just gave up due to life situations and I haven't picked it up since. I'm itchin
by dimgl 4y ago
I was a building an action RPG for six months. I made a ton of progress. Then I just gave up due to life situations and I haven't picked it up since. I'm itching to get back on it, but not being an artist is really hurting my game development journey. I need a partner for the art, or I just won't be able to make the game at all. It's unfortunate.
- drusepth 4y agoI put out a small card game demo a while back using Midjourney assets for most of my art. The tech has wildly improved since then (this was ~v2 and we're about to see v5, Stable Diffusion is out now and actually good, and many companies are starting up specifically to provide AI assets to game developers), so I would imagine you could get pretty far without an artist now. At the very least, you can definitely produce a good-looking demo with enough reference material to hand off to an artist before a final release. Feel free to hit me up via email (profile) if you aren't familiar with the tech; if you're on Discord or something I'm usually around to give some tips & pointers when indie devs have questions. :)
- Madmallard 4y agoyou could probably get your main systems made so that designers can go on top of them with free assets / stable diffusion then get an artist after you have all that
- dimgl 4y agoI was using free and paid assets to make the game. I think part of it is that the game I was making just wasn't very fun. For my next game I'm focusing on making the game fun first before worrying about the assets. I may continue on the action RPG, but idk. So much of making a game is the actual graphics, and even some features in games are graphical features, so I'm unsure where to go from here.
- Madmallard 4y agoThe assets that make the aesthetic yeah probably a majority of the work unless your game is very mechanics heavy