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> Shortly after I released Quake on June 22, 1996, John decided that developing on Windows NT 3.1 was the way to go. His first project was porting QuakeEd over
by fulafel 4y ago
> Shortly after I released Quake on June 22, 1996, John decided that developing on Windows NT 3.1 was the way to go. His first project was porting QuakeEd over to Win32. I left id on August 6, 1996.
I guess there's different ways to parse the subtext. He didn't want to work on Windows? I can emphatise.
Also interesting is the Carmack reply in the comments section which says the point of this model was its potential NextSTEP/SPARC compatibility.
- bluedino 4y ago> He didn't want to work on Windows? I can emphatise. You didn't really have a choice when it comes to making games. Other than the consoles.
- fulafel 4y agoNeXT was their existing workflow, they built the content on tools running on NeXT and then targeted DOS.
- bluedino 4y agoSure, but NeXT was basically dead by that time and there wasn't any way they could develop a modern (at the time) game on it (say Quake III). And even though they ran the level editor, I doubt whatever the top of the line NeXT machine was at the time could even run Quake 1 at a decent framerate.
- fulafel 4y agoYep, NeXT was long in the tooth, but they could have moved the content tools and cross build env to another other *ix platform. (And even for running the game .. Q3 was OpenGL, and PC gaming GPUs had yet to overtake the workstation 3D hardware).
- bluedino 4y agoIf they weren't terrible they might have. You've probably read this before: https://rmitz.org/carmack.on.operating.systems.html https://rmitz.org/carmack.on.operating.systems.html
- wang_li 4y agoThe rest of the owners bought him out and pushed him out of the company. Or something like that.