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Creating games from the code side is actually the best way to make them. I'm currently working on a large FPS and I mock everything with capsules and boxes. Als
by ffhhj 4y ago
Creating games from the code side is actually the best way to make them. I'm currently working on a large FPS and I mock everything with capsules and boxes. Also it's better not to trust on the data serialization of the editor, but creating your own structures and parsers to store data in code and files. You can either use assets from the store or make your own programmatically.