4 ms·
Devil's advocate: 1. What's the advantage of doing this in HTML5 vs Flash? This is not a game I can play on a touch screen device. 2. Why should customers get
by mkilling 15y ago
Devil's advocate:
1. What's the advantage of doing this in HTML5 vs Flash? This is not a game I can play on a touch screen device.
2. Why should customers get excited about a game that would have looked pretty average even in the 1990s? Nobody cares that it's HTML5.
- Mizza 15y agoOn my computer, this game seems to run at a much higher framerate/smoothness rate than anything I've ever seen in a Flash game. I could just perceiving that because I'm an HTML5 nerd though.
- TomGullen 15y agoThis game uses WebGL, so it should run faster than anything software rendered
- jbri 15y agoWhat would be the advantage of doing this in Flash instead of HTML5?
- javadyan 15y agoFlash is more widely supported
- TomGullen 15y agoDo you have a source for that? Interesting in seeing.
- rorrr 15y agoI just looked up analytics of a very popular website (13M monthly) Flash is supported by 93% of the visitors. HTML5 = 50%.
- jbri 15y agoA more interesting question is HTML5 penetration in your target market - rather than general usage, it would be interesting to look at the analytics from an established Flash Gaming site.
- CWIZO 15y agoStats from igre123.net (flash gaming site) we run: about 1.5m uniques/month: chrome: 38%, firefox (mostly v8&v9) 37%, IE 20% (v8 62%, v9 23%, v7 9% & v6 4%). So >80% HTML5. I can't find data for flash it the new analytics. But last time I checked (when I was stil able to) it was high, almost 100%.
- TomGullen 15y agoWhich website? That can make a huge difference. Audience, demographics, country etc can all lead to a huge bias on the results.
- VikingCoder 15y ago[Citation Needed] Chrome supports HTML5, and there are a lot of Chrome installs out there.
- paintAcquaint 15y agoDevelopment time. Flash has a broader range of libraries and tools to accomplish this much faster than in html5. Also, the game doesn't run on my iPhone because it can't support sending key-presses, it's stuck on the intro screen. The clouds that are being animated are moving a 10th of the speed compared to the desktop version. My question is, by the time that smart phones become fast enough to run stable versions of these html5 games, won't they also be able to handle flash games with relative ease as well?
- daredevildave 15y agoIn the very short term, there are few advantages of Flash over HTML5/WebGL. In the medium to long term, HTML5/WebGL becomes a much more attractive prospect. Desktops are mostly covered already. Most mobile phones browsers should support WebGL in the near future (FF mobile already does). Plus any connected TV with a browser will support it. Suddenly your installed base looks a lot more healthy. The thing to remember about the quality of the games you are seeing is that games take a quite a long time to make (6-24+ months) and this technology has only been mature enough to use for around 6 months. We're really at the very beginning of the road for WebGL games. Also, this game is created in Construct 2 which advertises itself as a 'no programming required' game making tool. It's not surprising that the games are simple if it is entirely general purpose code.